Research Question One: Important Developments in Ed Tech

Which of the important developments in educational technology that we have listed below will be most important to academic and research libraries within the next five years?

Please note -- these topics are intended to provide us a framework for our discussions. Many topics overlap, but all topics are reviewed at the start of each research cycle, and unless there is compelling evidence that one topic has been subsumed by another or evolved into a new topic altogether, our policy is to maintain separate descriptions. For example, many games now can be played on mobile phones -- the technologies clearly overlap. At the same time, mobiles is an area with features that extend beyond the boundaries of games, and vice versa. We could talk about mobile gaming and create a new topic that combines aspects of gaming and mobile, but to date our research does not yet support that as a separate topic for education. At the same time, there is considerable educational activity around gaming outside its mobile applications, and likewise much activity around mobile devices that has nothing to do with games. While the two topics clearly do overlap, this is an example of where maintaining language that allows us to talk about the ideas as discrete topics is useful.

if you feel that a new topic should be created that describes the space where two or more topics overlap, please add that to Research Question 2.

Instructions: Follow the links listed below to see a description and discussion of each technology.
Please pick at least 5 technologies from the list below to comment on, following the prompts provided under the questions on each of the topic pages.

Consumer Technologies

3D Video
Electronic Publishing
Quantified Self
Wearable Technology

Digital Strategies

Bring Your Own Device
Flipped Classroom
Location Intelligence
Preservation and Conservation Technologies

Internet Technologies

Cloud Computing
Networked Objects
Semantic Web and Linked Data
Syndication Tools

Learning Technologies

Adaptive Learning Technologies
Learning Analytics
Mobile Learning
Online Learning
Open Licensing
Virtual and Remote Laboratories clear250.gif

Social Media Technologies

Online Identity
Social Networks

Visualization Technologies

3D Printing/Rapid Prototyping
Augmented Reality
Information Visualization
Visual Data Analysis
Volumetric and Holographic Displays

Enabling Technologies

Affective Computing
Flexible Displays
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Powerclear250.gif
Looking for a previous Horizon Project topic that you don't see above?
We've retired specific topics as they overlap with existing topics or have become
pervasive, obsolete, or are no longer as relevant.

Retired Topics
Cellular Networks
Collaborative Environments
Collective Intelligence
Games and Gamification (a popular topic but has been stuck in the mid-term horizon for about a decade)
Geolocation (a facet of existing topic: Location Intelligence)
Location-Based Services (a facet of existing topic: Location Intelligence)
Massive Open Online Learning (a facet of existing topic: Online Learning)
Mobile Apps (a facet of existing topic: Mobile Learning)
Open Content (has materialized into the RQ3 Trend: Proliferation of Open Educational Resources)
Real-Time Translation (Speech-to-Speech Translation covers it)
Single Sign-On
Statistical Machine Translation (overlaps with existing topic: Real-Time Translation)
Tablet Computing (a facet of existing topics: Mobile Learning and BYOD)
Tacit Intelligence